Legacy's EndÄepending on whether you choose SysDef or the Crimson Fleet, you'll lead an assault against the remaining side. The final mission will largely playout the same, you'll just be on one side or the other. Once you have it you'll have to make a decision about who to give Kryx's legacy to in Starfield - it will decide your allegiance between UC SysDef, or the Crimson Fleet. You'll need to board the ship and work your way through it until you can claim the data core. With both the Comspike and the conduction grid you'll be able to finally reach Kryx's Legacy, a ship lost in an electromagnetic storm. Ultimately, you'll break in and steal data on a conduction grid the pirates can use to reach the Legacy. You'll also need to locate an encryption cipher and potentially implant a virus as an optional objective. It's time for another heist now as you travel to Neon and source a passkey for Generdyne from another exec. You'll have to find, and ultimately steal the Comspike, a piece of top secret tech that can help decrypt Kryx's Legacy. This is essentially a heist mission where you'll need to be snuck into a United Colonies navy ship and steal uniforms to pass as a soldier. Once you've got everything you'll be able to access the Galbank archives, deal with a mercenary ambush and find more information on Kryx's Legacy. The catch is that weapon sensors will lock the entire ship down if you fire so much as a single bullet so you need to talk to everyone, using your investigative skills you get what you want. The ultimate aim is to get a Galbank executive's login credentials and steal a valuable trophy. This is a fairly complex mission where you need to speak to a lot of people on a wealthy ship hosting a charity gala.
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